In my final semester at MSU, Spring 2024, I took two independent study classes that allowed me to choose my own direction and work on projects with feedback from professors and alumni in the games industry.
One study, under professor Andrew Dennis, was technical design focused, and I developed many short form projects with the goal of making fun prototypes and designer friendly interfaces. I also regularly received feedback from Aaron Solon, an MSU alumni currently working at Bungie.
The other study, under professor Jeremy Bond, was programming focused, where I explored new areas of programming with the goal of creating something technically impressive and gaining experience in specialized fields.
Technical Design Study
Programming Study
Overrun is a 2D platformer roguelike that I worked on for about one month for an independent study in technical design. The player needs to defeat enemies and dodge their attacks, and gets random loot drops containing upgrades. Enemies will spawn faster as the game progresses, and the goal is to survive as long as possible.
I ended up creating 18 total upgrades of varying rarities, and a very modular system to support the creation of more upgrades, and editing current ones.
For more info, or to play the game: Download the game on the Itch.io page!
For roughly one month, I worked on a gravity project for an independent study in gameplay programming. I created a system to dynamically change the player's gravity direction to land on objects and walk around spheres and capsules.
This ended up being a very technically interesting project, where I got to look into some neat 3D vector math to solve interesting questions to create the gravity system. I also created a couple gravity related mechanics to go with the main gravity tech.
Frolf is a top-down multiplayer mini-golf game where four players play in two teams, each with a golfer trying to complete the course, and a blocker that uses obstacles to interact with the golf balls.
Frolf was made as part of a previous class project, and for this study, I added onto it by adding a new tower, and an editor tool to support the creation of custom towers.
The itch.io page does not feature the additions of this study, but For more info, or to play the game: Download the game on the Itch.io page!
Lethal Company is an online multiplayer horror game created by a developer called Zeekerss. It gained global popularity in late 2023, garnering attention from millions of players and viewers.
For this study, I developed a mod to the game to change a design flaw that negatively affected part of the gameplay. The mod aims to encourage players to pick a wider variety of levels by adding random modifiers to each level every round.